Rambo: Last Click
Rambo: Last Click idle clicker game was my first project in Zaibatsu Interactive as an intern in 2018, where our Commando clicker idea, a satirical 80s macho comedy in the style of Tropic Thunder, turned into Rambo: Last Click with Lionsgate (in co-operation with Quicksave Interactive). Myself and another artist did all the art and animations for it, I handled the environments and enemy bosses. After my internship ended, I was invited back as a fulltime artist.
Roles: Game Artist (Pixel Art, Animation), some Narrative Design
Tools: Adobe Photoshop, Aseprite, UI Editor
Responsibilities:
- Pixel art animations and environments
- Enemy boss design
- Map screen design
- Some narrative design
Tundra environment art
Map screen exploration for Desert, Tundra and Jungle levels
Enemy bosses for the game and some recolors for different levels. The tank was initially meant as a way for Rambo to get around from level to level. It did not end up being used, though.